
The only thing that sucks is that, besides text files, we really don't have the tools to probe these files as of yet.

I have been looking at what file types we have here, just out of curiosity. The only files that we *might* (and that is a huge might) be able to check out are the KCL files. I tried to open them myself but failed so either they aren't "regular" KCL files or I just suck and I simply failed to open them using available tools (entirely possible). The only other thing I have to say is that the BCMDL files are most likely model files in the same vein that BMD/BDL files were for the NGC/Wii. Perhaps I'm stating the obvious but it is worth stating. Oh, I should mention that smealum's working on a CGFX->OBJ converter.


